Regular Member's Warning

Sun Sep 27, 2009 6:24 pm by Monty2289

Okay....um this is me being a total douche. I will preemptively admit that.

TO ALL KK REGULARS!!!....

When you all answered and responded to the The Legend of Zelda & the Sages of the All World RPG,http://hyrulianstory.darkbb.com/forum.htm

you made and tangible agreement by word and post that you will be there and commit time into RPing and ideas. E...

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Apologizes

Thu Jun 25, 2009 7:19 pm by Baraku

Hello members of the forum

Let me apologize and explain my absense for the past month or so. As some of you may know I've had back problems for a while and in may I was hospitalised. Ive hopefully been sorted out this time and this shouldn't happen again, and I'm sorry i didn't find time to at least show 'my face' on the site. What hapened was that I collapsed at work and couldn't ...

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Non-Application Members

Tue Apr 28, 2009 2:20 pm by Monty2289

Everyone just as a reminder. While I enjoy discussion and conversation please note that this is a ROLE-PLAYING SITE. And if you are to be here for an extended period of time please go through with creating a character of a race and any other vital information in order to RP. I'm not trying to get on to anyone, but I want to in still a little encouragement in those who have not completed nor have t...

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Kido

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Kido

Post  Baraku on Sun Jun 15, 2008 5:06 pm

This is a list of kido and prices.
Destructive Arts
1. Thrust -
Spoiler:
Pushes the target away from the caster. 50 Kan

4. White Lightning -
Spoiler:
Fires a concentrated bolt of lightning from the caster's forefinger. 200 Kan

11. Reading Lightning (Tsuzuri Raiden) -
Spoiler:
Directs or enhances the effect of any lightning surging in the surrounding area torwards the target.

14. Repel (Gyaku)
Spoiler:
- A spell that uses a faint amount of reiatsu to seperate variations in soul dispesal. Despite its low level - with enough skill this spell takes on a variety of effects.

- Allows for the break up of one's reiatsu rising rate. a quick distort of push of one's soul in order to ruin timing of energy flow.

- Primarily seperates 2 bodies (or any two seperate entities with 2 different soul forces) This can and will (if the user is able or the bond between them is weak) seperate a zanpakuto and its owner. Since despite being a zanpakuto, it and its user still function on two distinctly different wavelength. 700 Kan

31. Shot of Red Fire -
Spoiler:
Fires a ball of red energy at a target. 1550 Kan

33. Blue Fire, Crash Down -
Spoiler:
Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power. 1650 Kan

54. Abolishing Flames -
Spoiler:
Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact. 2700 Kan

58. Orchid Sky (Tenran)
Spoiler:
- A widening tornado-like blast that is fired at the target. 2950 Kan

63. Thunder Roar Cannon -
Spoiler:
Fires a massive wave of yellow energy at a target. 3150 Kan

73. Twin Lotus Blue Fire, Crash Down -
Spoiler:
Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety. 3150 Kan

87. Rupture (Ketsuretsu)
Spoiler:
- Upon internal contact with a target, the user sends a tremendous burst of spiritual energy directly into it destroy them from the inside out. 3800

89. Flying Dragon Striking, Heaven's Shaking - Lightning Cannon (Hiryugekizoku Shintenraiho)
Spoiler:
- The user puts forth their hands and build up a tremendous amount of spiritual pressure. A blast in the form of an intense laser is fired at the target.

90. Black Coffin -
Spoiler:
Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. 4950 Kan

91. - Amegeddon Sphere (kujoken)
Spoiler:
- A spell that creates a giant spiked ball attached to a thick and large chain (The Spiked Ball is approximately 50.36 meters in diameter and about 3 stories tall) Through the chain the user can mainpulate the weapon (with no physical strength necessary) This spell has additional effects

- First Cadence: The chain disappears at the caster's discretion. While on the ground it turns into a spiked ball that rolls at high speeds in order to ram the target(s).
- Second Cadence: The ball can be knocked into the air while spinning. By applying force the user can turn the spikes situated on the ball into deadly projectiles that can be fired at the opponent. 4550 Kan

99. Soukyoku's Gate (Sekisoukyoku)
Spoiler:

Class Useage: Shinigami (Captain's Level or Higher)

Incantation: None Required

Requirements: None Required

Time: Lasts for 12 of the user's posts

Appearence: The appearance of a large fiery phoenix appears directly behind it's user. The Phoenix's make up is that up an etheral plain that connects the world it's summoned to, to another - The plain of where the spirits of zanpakuto long-passed exists.

Function: The phoenix becomes the gate to the spirits of zanpakuto and as such the user has access to the numerous zanpakuto stored in it. (According to the spear built pertaining to the Soukyoku there's believe to be over a million zanpakuto)

Primary Ability: Kyouwa no Soukyoku (Harmonizing of the Soukyoku)
- As the user does not have proficieny with most other zanpakuto if any stored within this gate, The gate is able to fire innumeral amounts of zanpakuto [at high velocities] at once at the target.
- The rate at which blades from the gate are fired are simultaneous and the number of those fired "harmonize" to form a single blast of energy.

-As a defense to oncoming attacks (made by the opponent) the Soukyoku's Gate will harmonize and match the amount of reiatsu being used by the opponent, calculate, and then fire out a number of zanpakuto to match it.

Remember: Since this gate has access to over a million zanpakuto. The user is able reveal from the gate a zanpakuto they maybe familar with at will. The more knowledgeable the user is with zanpakuto stored with in Sekisoukyoku the more of an advantage that they will have.

Additional even though zanpakuto are scattered when using the gate's primary ability, these blades' functions (shikai, bankai or any ability) cannot and will not be granted to the opponent. Blades launched by this gate returns after it's used up.

The phoenix (The gate's appearance) cannot be destroyed. Since it's body is just an ethereal plain. (A gate to another world)

Drawbacks:
Known or percieved: Only 250,000 (A quarter of the number of zanpakuto) have available shikai forms. only 10 percent of that number has their bankai forms available

The user is limited to knowledge they have gained over previously used zanpakuto. Regardless of rather the spirit of any one zanpakuto is not yours, it will cooperate. However if one does not know the command or primary function of the blade, it is simply a weapon with no spiritual application whatsoever.

As a spell for punishment it seeks out a soul to add to this gate. The user guarantees that upon activation there will be a victim's soul to offer up. Either that or risk losing their own to the gate. This is the heaviest drawback. As it possibly could result in death.

-------------------------------------------------------------------------------------------------------

Binding Arts
1. Restrain
Spoiler:
-Locks a target's arms in place behind their back. 50 Kan

4. Crawling Rope
Spoiler:
-An energy rope entangles a target's arms. 200 Kan

8. Repluse (Seki)
Spoiler:
- Creates a small round shield that repels and stuns whatever strikes it. 300 Kan

9. Strike-
Spoiler:
Engulfs a target in red light, completely paralyzing them. 450 Kan

19.Invision (Joukei)
Spoiler:
- A spell that renders any and all supplementary spells (Any and all non-binding and non-destructive spells-- Chiyoudo and Bougyoudo) between 1 and 51 useless.950 Kan

21.Earth's Embrace (houyouchi)
Spoiler:
- A spell that details the user running their palm towards the ground and turning the earth soft and then into mud. This clay-like subtance then crawls and bind the opponent's lower body. 1050 Kan

26. Curving Light (Kyakko)
Spoiler:
- Bends the light around the target, rendering it invisible

39. Arc Shield (Enkousen)
Spoiler:
- Summons a shield of condensed reiatsu to block attacks

44.Light of Conviction (hikakushin)
Spoiler:
- A spell that creates halos of light that surround and then the target. Pressure is then applied to further crush the target.

58. Summoning of the Tracking Sparrows -
Spoiler:
Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. 2900 Kan

61.
Spoiler:
Six Rods Prison of Light-Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. 3050 Kan

63.
Spoiler:
Sajo Sabaku-The target is wrapped from the neck down in a thick chain. 3150 Kan

65.Unbounded Chains of Fate (Shukumei-rensa)
Spoiler:
- A spell that summons an amalgamation of chains from the ground in order to bind the target. A spell of this level is able to overcome the large physical application that can even be applied by those with hollow powers.3250

75. Quintet of 1 kan Iron Pillars -
Spoiler:
Summons five incredibly tall and thick pillars to pin a target to the ground. 3750 Kan

77. Heavenly Rickshaws in Silken Air -
Spoiler:
Transmits messages to anyone within a specific area. 3850 Kan

81. Splitting Void -
Spoiler:
Creates an energy barrier in the form of a rectangular wall. 4050 kan

99, Part 1. Seal -
Spoiler:
Binds the arms of a target with spiritual fabric and iron shafts. 4950 Kan

99, Part 2. Great seal -
Spoiler:
This spell covers a target from head to toe with spiritual fabric , first song: halting fabric, stabs them with numerous metal blades, second song: hundred linked bolts, and then smashes them with an immense metal cube, final song: great seal of 10,000 forbiddings. 4950 kan

Baraku
Admin

Number of posts: 342
Age: 20
Registration date: 2008-06-15

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Division: 1st Division

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Re: Kido

Post  Monty2289 on Mon Apr 06, 2009 2:46 pm

Inspired...

Adding more ACTUAL IN-SERIES SPELLS and one new custom one. If anymore spells are to be made (and accepted) Please make a post in the Possible New Spells Post in the Ideas Thread.

_________________
Normal
Reiatsu: 1000
Strength: 300
Speed: 500
Endurance: 200

Shikai ((Cannot be activated at this time)


Bankai ((Cannot be activated at this time))

Hollowfication
Reiatsu: 10500
Strength: 2000
Speed: 4500
Endurance: 2000


Monty2289
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Number of posts: 1145
Age: 20
Location: Itta Bena, MS
Registration date: 2009-01-26

Stats
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Division: Vizard

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